3D GAME ENGINE DESIGN A PRACTICAL APPROACH TO REAL-TIME COMPUTER GRAPHICS
Language: ENGLISH Publication details: CAMBRIDGE UNIVERSITY PRESS 2007Description: 1018ISBN: 9780122290633Subject(s): COMPUTER GRAPHICS [Photoshop, Page makers, Game Theory, Game Coding]DDC classification: 006.6 P7 EBEItem type | Current library | Call number | Materials specified | Status | Notes | Date due | Barcode |
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Reference | Central Library, PSG Institute of Technology and Applied Research | 006.6 P7 EBE (Browse shelf(Opens below)) | Available | COMPUTER SCIENCE | 17009 |
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006.4 N4 JEL STATISTICAL METHODS FOR SPEECH RECOGNITION | 006.4 N4 JEL STATISTICAL METHODS FOR SPEECH RECOGNITION | 006.4 N4 JEL STATISTICAL METHODS FOR SPEECH RECOGNITION | 006.6 P7 EBE 3D GAME ENGINE DESIGN A PRACTICAL APPROACH TO REAL-TIME COMPUTER GRAPHICS | 006.6 P7 EBE 3D GAME ENGINE DESIGN A PRACTICAL APPROACH TO REAL-TIME COMPUTER GRAPHICS | 025.04 P7 MIK SOCIAL NETWORKS AND THE SEMANTIC WEB | 025.04 Q0 LEV AN INTRODUCTION TO SEARCH ENGINES AND WEB NAVIGATION |
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